Monday, March 15, 2010 Wikinews reporter Mike Morales interviews fellow Wikinews contributor Peter Coti, who is on the scene at a north eastern storm in the United States in New Jersey. Coti tells Wikinews what happened in the area of Ridgewood, New Jersey and provided pictures of the damage and area.
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Microsoft's Xbox 360 video-game console moved to the top of the U.S. market in February. The software giant's console had been number two behind the Nintendo Wii for nearly three years.
The popularity of the new BioShock 2 game may have been behind Microsoft's sales of 422,000 Xbox 360s in February, an eight percent increase from a year earlier, according to NPD Group. Nintendo sold 397,900 Wiis and Sony sold 360,100 PlayStation 3 consoles in February.
The BioShock 2 game for the Xbox 360 and PlayStation 3 was released on Feb. 10 and sold 750,000 units. Of those, 75 percent, or 562,900, were for the Xbox 360.
"We're excited about the biggest February in Xbox 360 history," said Dennis Durkin, COO of Microsoft's interactive entertainment business, in an e-mail. "We know consumers are hungry for our 2010 portfolio of exclusive blockbuster games, industry-leading online experiences over Xbox LIVE, and for the holiday release of Project Natal for Xbox 360."
A Sense of Excitement
While BioShock 2 has created a buzz among gamers, so have sensing controllers. Microsoft's Project Natal system will let Xbox players use body motions to control the game instead of pressing buttons or waving a controller.
Microsoft wasted no time in getting celebrities to praise Project Natal's potential. Boxer Sugar Ray Leonard called the technology "amazing"; former NFL quarterback Willie Gault said it was one of the "most realistic game experiences" he has had; and pro beach volleyball player Misty-May Treanor said it's great for someone who, like her, is in physical therapy.
This week, Sony revealed additional information about its own new motion-control sensor. Dubbed the PlayStation Move, Sony first provided details last June. The controller allows PS3 gamers to use an Eye web camera and a wand to detect motion.
The controller will be packaged as a starter kit...
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What's likely to be the hottest tech trend at this weekend's trendy South by Southwest Interactive in Austin, the powwow that has become a launch pad for the coolest, hippest new technology? Location, location, location.
The conference is shaping up to be a coming-out party for Foursquare, an application that lets people flag where they are -- and for the entire category of fledgling geo-location services. A bumper crop of services, notably Gowalla, Brightkite, Loopt and Where.com, are being embraced by smartphone owners to socialize and play games.
Venture capitalists are pouring in money. Kleiner Perkins Caufield & Byers has invested $9.5 million in Booyah, maker of a location-based social-gaming iPhone app.
"This is the year of location (at the show)," says Booyah CEO Keith Lee. Last week, Twitter said it would supply developers with richer geo-location data. In January, review site Yelp added a check-in option to its iPhone app. About 5 percent of iPhone apps have location services. Facebook officials won't comment, but independent tech analyst Greg Sterling and others expect it to soon add location-sharing features.
The service with the most buzz is the year-old Foursquare, with just 500,000 users.
Foursquare players earn points by visiting restaurants, bars or museums in major cities. The payoffs range from special deals to Boy Scout-like badges and "mayorships," essentially bragging rights for hanging out at certain locations. "This isn't mainstream, but it's the talk of tech insiders," says Sterling.
To build buzz as Twitter did a few years ago, the services are using the show to reach the general public. Last year, Foursquare benefited from a marketing blitz in which it doled out special badges, digital mayorships and other goodies. This year, rival Gowalla is throwing a big party with Lance Armstrong's LiveStrong foundation, and it has a partnership with Chevrolet.
"All the early...
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Version 4.0 of the operating system for Apple's iPhone, iPod touch, and the forthcoming iPad will represent a major overhaul of the software and will feature a "full-on solution" to one long-standing gripe about Apple's devices -- their inability to multitask.
At least that is the latest rumor making the rounds, as reported by the AppleInsider blog. The site attributes the report to "people with a proven track record" in predicting Apple's next moves.
AppleInsider's sources offered no details, however, on how the company will deliver multitasking without compromising battery life, efficient memory usage, and security.
Multitasking Manager
Users will see a multitasking manager that "leverages interface technology" already bundled with the Mac OS X, according to AppleInsider. The site added that the operating system is still early in development and has a "way to go" before its ready for release.
The lack of full multitasking on the iPhone is not strictly a technology problem. The current iPhone 3.x software is a multitasking operating system, but Apple artificially restricts third-party applications from running in the background.
This is an intentional choice Apple made in version 2.x of the software as part of the security model. By cutting off apps when the user hits the hardware button or answers an incoming call, third-party apps cannot run in the background, which effectively eliminates much of the risk of viruses and spyware.
No Background Music
The downside is that users are irritated by the phone's behavior. For instance, users playing music via the Pandora music-streaming app, or listening to audio feeds of baseball games via the MLB.com app -- just the type of content that works best in the background -- cannot switch to games or productivity apps while listening to audio streams.
Other apps that users want to be able to run in the background are instant messaging programs (other...
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In a move to shake up the online gaming industry, OnLive has announced PC and Mac versions of its on-demand, instant-play games will roll out in June during the E3 2010 show. Here's the rub: Gamers don't have to buy a console, and they can get broadband speeds.
OnLive delivers games to HDTVs over an Internet connection via a small browser plug-in for PCs and OnLive's MicroConsole TV Adapter, which will roll out later this year. The company is billing its game service as a way to find, purchase or rent video games from publishers like Electronic Arts, Ubisoft 2K Games, THQ and Warner Bros. Interactive Entertainment.
"The idea here is that you buy or rent the games and stream them. That's pretty challenging when it comes to gaming because you need very quick responses," said Michael Gartenberg, a partner at the Altimeter Group. "OnLive is an interesting twist. The question is how it's going to work in real time over the network."
A Subscription Model
The OnLive service will cost $14.95 a month and give gamers access to a library of games. OnLive said it will also offer loyalty programs, such as multi-month pricing.
To kick-start the service, OnLive is offering to waive fees for the first three months for the first 25,000 gamers who sign up for a subscription. Full versions of the games will be available for purchase or rent during the introductory period.
OnLive said its service will offer features like gamer tags, user profiles, friends and chat, and hinted at exclusive content such as state-of-the-art 3-D graphics. The service will also offer free game demos; multiplayer games across PC, Mac and TV platforms; and Brag Clips video capture and posting. Finally, OnLive will introduce massive spectating, always-updated games, cloud-saved games, and the ability to pause and resume games from anywhere,...
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Move over, Wii. On Wednesday, Sony Computer Entertainment announced that its PlayStation 3 Move motion-based controller will launch in the fall. The controller has been discussed by Sony for some time, and was initially expected to be released this spring.
Reportedly, the delay gives third-party developers more time to create game titles using Move's capabilities. Sony said 36 developers and publishers are supporting the platform, and it expects more than 20 Move-related games to be released in its 2010 fiscal year.
'Unlike Anything on the Market'
The success of Nintendo's Wii video-game console has been built, in part, on its unique motion-sensing controller, allowing multiple players to bowl, wield a tennis racket, and other interactions. Sony is touting its new controller as "offering a motion-based, high-definition gaming experience unlike anything on the market."
Accompanying Move's launch will be the Move sub-controller, which enables what Sony described as "intuitive navigation of in-game characters and objects," and the Eye camera to detect precise movement, angle and position.
Sony said the three components provide a level of accuracy that, by implication, Nintendo's Wii does not. The controller has a three-axis gyroscope, a three-axis accelerometer, a terrestrial magnetic field sensor, and a color-changing sphere that the camera can track. More than one blogger has described the device as looking like a toy flashlight with a colored ball on top.
The company said this "unmatched" resolution of movement allows the PS3 to track fast as well as subtle movement. A user can swing a tennis racket as with the Wii, but can also paint with a virtual brush.
Feedback -- such as different colors on the controller's sphere or rumble -- responds to the game action. Transmission to the console is via Bluetooth, and power is supplied by a rechargeable lithium-ion battery. The controller kit is expected to sell for under...
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You may not know it, but your gadgets have a hidden agenda. Think about the electronics you own. No doubt there's a digital music player such as an Apple iPod or a Microsoft Zune. Then there's a smartphone -- perhaps an iPhone or a Droid that sports the Google-inspired Android operating system. For games, your family may have an Xbox 360, Sony PlayStation 3, or Nintendo Wii. For books, there's the Kindle from Amazon, among others. When the iPad hits stores on Apr. 3, you'll want that, too.
Each device contains its own widening universe of services and applications, many delivered via the Internet. They are designed to keep you wedded to a particular company's ecosystem and set of products.
A battle looms, and it's not about selling new gadgets -- it's about using devices to lock you into a content ecosystem. In an ironic evolution of the World Wide Web that once promised consistent access to all of the globe's information, corporate giants are now striving to wall off sections of content and charge you for access.
Apple's Issue with Adobe's Flash
The Internet is splitting into a series of content portals. The front door is your iPod. Consider some of the current gadget trends:
-- iPad versus Flash. When Apple Chief Executive Steve Jobs unveiled his sexy tablet in January, it soon was clear that the iPad wouldn't support Adobe Systems Flash software. That might seem a remarkable oversight, since Flash supports most videos on the Web -- until you realize that Jobs might prefer you to pay for videos at his iTunes store.
-- Kindle in Color. On its Lab126 career board, Amazon recently placed ads in search of engineers who have design expertise in color LCD screens and Wi-Fi. The listings suggest Amazon may be planning a color upgrade for...
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